Skill decides every outcome. No chance, no randomness, no casino games. Adults 18+ only.
HomeGames

Two ways to be measured

Both are playable right now. Each states the skill it tests, the exact formula that produces your score, how ties are broken, and where chance enters. The answer to the last one is always the same: nowhere.

Accuracy · Speed

Word Rush

A fixed passage of text, typed against the clock. Speed alone will not win it, because accuracy is squared in the formula.

MeasuresTyping speed, sustained accuracy, error control
Scorenet WPM × accuracy²
net WPM = (correct characters ÷ 5) ÷ minutes elapsed.
accuracy = correct characters ÷ total characters typed, as a decimal.
Tie-break1. Higher accuracy   2. Fewer backspaces used
FormatSingle attempt, three minutes.
Where chance entersNowhere. The same passage for every entrant. No word is randomly selected, and the passage is published to the record after the competition closes so anyone can verify it.
Try itPlay Word Rush now — practice mode, fully scored
Working memory

Pattern Recall

A sequence is shown, then hidden, then you reproduce it. Each round adds one element. It ends when you make a mistake.

MeasuresWorking memory span, encoding strategy, concentration
Score(longest correct sequence × 50) + max(0, 300 − total seconds)
Tie-break1. Fewer input corrections   2. Faster total time
FormatSingle attempt, ends on first error.
Where chance entersNowhere. The sequence is generated once when the competition is created, then fixed. Every entrant sees the identical sequence in the identical order. Nothing is generated at play time.
Try itPlay Pattern Recall now — practice mode, fully scored
The rule both games share Every challenge parameter is decided before the competition opens and is identical for every entrant. Nothing is generated while you play. That single constraint is what keeps the outcome determined by skill, and it is the line that must not be crossed when a new game is added.

A shuffled deck, a random spawn point, a variable board, a difficulty that adapts to the player, a prize draw among qualifiers — any one of these introduces chance and moves the product into a different legal and advertising category. If a proposed game needs randomness to be fun, it does not belong here.

Adding a game

New games are added only when they are playable and fully specified. Every entry on this page must state five things before it goes live: the skill measured, the exact scoring formula, the tie-break rule, the format, and an explicit statement of where chance enters.

If any of those five cannot be answered cleanly, the game is not ready.